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F.E.A.R.2 Reborn [2009]
After a summer of free monthly DLC packs that added new multiplayer modes and features to F.E.A.R. 2: Project Origin, the developers at Monolith have turned their attention back to the single player experience. In doing so comes F.E.A.R. 2: Reborn, a purchasable downloadable content pack that includes an all-new campaign. However, the story doesn’t continue from the main game’s cliffhanger ending. Instead, it puts players into the role of a replica soldier named Foxtrot 813 who has been "liberated" from his drone-like existence by the psychic call of Paxton Fettel. From then on, players must make their way to the Origin Facility, ground zero for the psychic explosion, where Fettel awaits.
F.E.A.R. 2: Reborn[ gives players a different point of view with a new kind of character, but players mostly end up doing the same thing as always, namely take up arms and shoot everything between you and your destination. Fellow replica soldiers turn on you when it becomes clear you’ve lost connection to command and essentially went rogue, indicating that there’s not a whole lot of camaraderie among cloned supersoldiers. Thanks to Fettel’s mental awakening, Foxtrot 813 has access to the same super reflex time slowing abilities that all the F.E.A.R. main characters tend to have. The game has a strong opening sequence where you get to blast through Armacham forces from inside an EPA mech suit, but it also sets expectations. The entire game is spent fighting the same old foes using all the same F.E.A.R. 2 guns. So anyone looking for some kind of radical gameplay change to go along with the new role will be very disappointed. However, the campaign features some excellent level design, including having to navigate through the disorienting insides of a collapsed office building.
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